The Armies of Freedom

Unit Name Size ACR Type
Tuscaroran Braves Small (48) 1/4 (100xp) Hemp Wearers
Hit Points Defense Value Offense Mod Speed
1 11 +1 1 hexes / day
Morale Consumption Commander
+1 1 Wisest and Best
Tactics: Standard, Withdraw
Resources: Ranged weapons
Special: Low-light Vision (no penalties in dim light)
Boons: Live off the Land (The commander makes the army trap game, hunt, and fish to augment its food supplies. Reduce the army’s Consumption and speed by half)

Unit Name Size ACR Type
Mothers of Misfortune Tiny (34) 1/6 (65xp) Mothers of Misfortune
Hit Points Defense Value Offense Mod Speed
1 11 +1 2 hexes / day
Morale Consumption Commander
+2 1 Rukor
Tactics: Standard, Withdraw
Resources:
Special: Rage (+2 OM, -1 DV, can’t use defensive tactics or strategies)
Boons: Triage (Whether using magic, alchemy, herbalism, or folk knowledge, the commander drills the army in using emergency methods to treat wounds. Once per battle, the army may take a –4 penalty on its Offense check during the Ranged or Melee phase and heal damage equal to half its ACR.)

Unit Name Size ACR Type
Best Boys Diminuative (15) 1/8 (50xp) Best Boys and Musketeers
Hit Points Defense Value Offense Mod Speed
1 11 +1 2 hexes / day
Morale Consumption Commander
+0 1 Amos Fortune
Tactics: Standard, Withdraw, Spellbreaker (+4 DV vs. spellcasting units)
Resources: Ranged Weapons
Special: Rage (+2 OM, -1 DV, can’t use defensive tactics or strategies)
Boons: Bonus Tactics (Spellbreaker)

The Armies of Freedom

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