Hedgiecorn CR 2

XP 600
CN Small Magical Beast
Init +3; Senses darkvision 60 ft., Low-Light Vision; Perception +7


AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size, +2 deflection vs. Law)
hp 16 (3d10)
Fort +3, Ref +6, Will +4, +2 resistance vs. Law
Immunity charm, compulsion, poison


Speed 40 ft.
Melee Gore +7 (1d6-1)
Space 5 ft.; Reach 5 ft.
Special Attacks Spell-Like Abilities (CL 7th)
At will—detect law (as free action), light
3/day—cure light wounds
1/day—cure moderate wounds, greater teleport (within its forest territory), neutralize poison (DC 16)


Str 9, Dex 16, Con 11, Int 7, Wis 16, Cha 15
Base Atk +3; CMB +1; CMD 14
Feats Athletic, Weapon Finesse
Skills Acrobatics +3, Climb +1, Perception +7, Swim +5, Stealth +15, Survival +3 (+6 in Forests); Racial Modifiers +3 Survival in forests, +4 Stealth
Languages Sylvan
SQ Magic Circle Against Law, Magical Strike, Spiny Defense


Magic Circle against Law (Su)

This ability continually duplicates the effect of the Magic Circle against Law spell. The Hedgiecorn cannot suppress this ability.

Spiny Defense (Ex)

As a move action, a hedgiecorn can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d6 damage on making a grapple check. While rolled up, a hedgiecorn cannot take any action other than leaving this state. The hedgiecorn can leave this state as a move action.

Magical Strike (Ex)

A hedgiecorn’s gore attack is treated as a magic and chaotic weapon for the purposes of damage reduction.


Environment temperate forests
Organization solitary or pair
Treasure none

Hedgiecorns are spiny, insectivorous mammals. When threatened, a hedgiecorn rolls up into a spiny ball as a defense mechanism.

A Hedgiecorn’s horn is the focus for its powers, and in order to use its spell-like abilities on other creatures the Hedgiecorn must touch them with it. Evil creatures greatly value hedgiecorns horns as reagents for healing potions and other dark rites, and a single powdered hedgiecorn horn counts as 800 gp when used as a component for crafting healing magic.