Beyond The Shore: Legacy of the Golden Horseshoe
An old, parchment palimpsest, scraped and remarked many times. It is rolled tightly from one corner, so that it extrudes into a long, thin tube shape (and immediately springs back to that shape if not weighted down). It was found on the body of a Tuscarora war-leader, who wore it wrapped around his waist like a belt, tucked inside the waist-band of his hempen breeches.
This scroll acts as a spellbook with the following spells inscribed (in the order shown):
- Magic Missile
- Shocking Grasp
- Ghost Sound
- Obscuring Mist
- Mad Bear’s Cobrabolt
- Mad Bear’s Cloud of Disappearing Smoke
- Nullify Weapons
The spells are marked out in long-form with none of the short-cuts typical of magical scrolls, written in the Apalachee language using the borrowed Imperial alphabet, very untidy penmanship, and numerous sketched diagrams of the (relatively simple) gestures involved, as if the caster had some trouble mastering even these. Two of the spells appear to be unique.
Unique Spells [Pathfinder Rules]
Mad Bear’s Cobrabolt
Level: Antipaladin 1st, Bloodrager 1st, Druid 2nd, Ranger 1st, Shaman 2nd, Sorcerer/Wizard 2nd, Witch 2nd
Casting Time: 1 standard action
Components: V, S, M
Range: Close (25 feet + 5 ft./2 levels)
Effect: 1 or more snakes
Saving Throw: Fortitude partial
Spell Resistance: No
This spell causes the fingers on the caster’s right hand to lengthen, extend, and then detach, flying towards a target in the form of a mass of venomous snakes (one per finger). The snakes fly towards a single target, requiring a normal ranged attack roll to strike, with a successful hit dealing 2d6 points of damage (from multiple bites) and 1d6 points of Dexterity damage. A successful Fortitude save negates the Dex damage.
After striking their target, the snakes fall to the ground around the target. These are normal, living snakes and will attack the nearest creature (including the caster), slithering away when there are no more targets. Each snake has 1 hp, 20-ft. base speed, Armor Class 13, +1 on attack rolls, and bites for 1d3 damage. Any successful bite by a snake requires a Fortitude save or the victim takes 1d3 points of Dexterity damage as well.
The material component for this spell is the caster’s own fingers. After casting this spell, the caster’s right hand will be a fingerless stump, rendering him incapable of wielding a weapon in that hand or casting spells with somatic components. The fingers will regrow at the rate of 1 finger per hour of rest. Only fingers lost as a result of casting Cobrabolt can be regrown in this way, any fingers that were missing prior to the casting of the spell remain lost.
Mad Bear’s Cloud of Disappearing Smoke
School: Conjuration (teleportation)
Level: Alchemist 1st, Bard 1st, Inquisitor 1st, Mesmerist 1st, Occultist 1st, Sorcerer/Wizard 2nd, Summoner 1st, Witch 2nd
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft. per level)
Area of Effect: Caster
Duration: 2 rounds
Saving Throw: None
Designed as an effective, if unreliable getaway, this spell causes a cloud of thick, black smoke to billow forth around the caster, filling an area out to a 5-foot radius around him. This cloud obscures all vision, including infravision, into and out of the cloud, granting total concealment to creatures inside the cloud.
On the second round, the caster teleports away in a random direction out to the limits of the spell’s range (roll 1d8 for direction, ignoring any result that would cause him to appear inside a physical object or otherwise prevent him from traveling the full distance). On the third round, the cloud dissipates completely, hopefully leaving observers none the wiser as to the caster’s whereabouts.